wtorek, 29 marca 2016

Experimenting with system stuff...

Hi guys,

The poll is nearing its end and the results does not come as a big surprise this time, as it's clear that most of you want it a bit challanging.

But it's not a news about the results...

I just wanted to show you some latest experiments of lukenukeas and mine connected with the overal display of the game (portrait implemented, bars, daytime, so on)...
How do you like it guys? For me it looks awesome so far ^^ If you wish you are welcome to share your thoughts in the comments of course ;)

Unfortunately, this version of the on-screen-stats is not final and it will have to see at least some minor changes due to technical issues. Hopefully it's really close to the final form ;)

Take care, and keep tuned as always ;)


czwartek, 24 marca 2016

A poll after a while

Hi guys!

I know it's ben some time since last poll but taking the opportunity that the post engine is finally back to it's usual usefulness I decided to come up with something.

For those of you, who find the options in it a bit confusing a short explanation:

I am asking wether you wish to be led by your hand while playing the game, or to have some stuff to figure out and dfind unexpected tweaks.

The first option in the poll means that the game should hint everything:
'If you have ability X you will be able to use it here in the future'
'If you choose this option, the character will return later in-game as an enemy / a friend'
'To continue the quest you need to find npc named Y in front of builng Z in front of the INN in town W'

The second option means that the game should hint just slightly:
'This chst looks interesting. I wonder if it can be used in the future.'
'Your choice may have consequences in the future'
'While exploring the town keep your eyes opened for the suspicious looking character'

Last option is a bit hard-core but probably most realistic. Players get no special hints.
'It's just a chest'
No information about consequences of choices.
Information about quests only included in dialogues.

Have a nice time voting and take care guys ;)

środa, 23 marca 2016

Back on the right tracks!

Hello guys!

Great news! Lukenukeas is back after his finals and back on the project. With that said, he has provided me with the long awaited materials so the pace of my own work has increased yet again.

What was so important?
Well, the game will feature portaraits instead of the regular faces and I was entrusted with no less but 136 pictures od our main heroine (4 sets - naked and 3 different sets of clothes), meaning every set should consist of 34 different faces/poses!

Here is a little teaser for all of you ;)

Keep tuned for more and be sure the project is as lively as ever ;)



sobota, 19 marca 2016

Some trouble. Nothing serious hopefully.

Hi there guys,

Been a rather exhausting period at work for me lately, plus I had quite a number of private meetings and events last two weeks, therefore my game-working time shrunk greatly.

But I don't really consider it a problem. As most of you already know I can't unfortunately take care of the game a a full-time job, so that's only to be expected...

The harder part is that lukenukeas seems to have some PC/internet issues yet again and I was unable to reach him since the beginning of March, therefore I have to be delicate and slower about many issues I'm working on. I hope I can catch him and clarify few things as soon as possible.

I know that it might sound like a bother, but some harder periods are bound to happen. Luckily that doesn't affect my dedication to the project ;)

Also, as my work seems to be less and less popular on Patreon, I would just like to say a big thank you to those, who are still faithful supporters and if anyone reading my blogs can join this group I would really appreciate it.

Take care guys and stay put for more :)

sobota, 5 marca 2016

Been a while ^^

Hey guys,

It's been around two weeks since I last posted. Well, it was quite good time for 'Civilization' so if anyone of you has grown worried I can say 'no need' the game is alive and well :)

But to be more specific:

I've done my first trials and errors period with plugins, so it is almost official now - some nice plugins will find their place in the project this time (none were used in the first game).

This fact is connected with another news. As the game is going to have a Mission Log I had to spend some time figuring the ropes. Luckily, I'm mostly past it and I have 20 quests already added, and none of these is just a totally random 'kill 20 enemies' or 'gather 10 herbs' with the only reason being 'because the game says so'. There are many more planned to start in the Babylonian part, so hopefully I will succeed in keeping you all busy ;)

Third part, lukenukeas has done some lovely sketches, we spent hours discussing details and I am happy with the amount of work he is doing. He knows how to put my mind at ease with his hard work.

Then again. I have rewrote the whole opening part and added a few new events and scenes. Good news for the gamers, who hated the fact that the intro could not be skipped. In the 'Civilization' you will be given four options of starting the game, one of these being a pure 'quick start' ;)

I have also spent quite some time preparing and implementing details of the abilities system, which should be vital in the gameplay.

Probably, other than these few things I have prepared some other things, but I have bad memory, so let's stop at this :)

Take care and stay tuned for more :)