piątek, 15 kwietnia 2016

A difficult spring time.

Hi guys yet again.

I have decided to give you some REAL insight into my plans. It is usually against my policy, but this one and only time I decided that it would be unfair to just leave you hanging.

As most of you already know, I can only use a part of my after-work time to create the game. That means that the great part of my every day life is scheduled with totally different tasks, which allow me to eat :P

What is more, in my job usually April and May are the two months, which CAN and usually do require more focus on the tasks at hand. With all that said I just wish to warn you that if I do not post any news in 2-3 weeks time period it does not mean that there are any problems with the project.

On the contrary, it is already middle of the April and I try to add at least some little things every now and then, without leaving the project for longer spells.

However, my work should regain its best pace somewhere in June, and I hope I can have plenty of time for the project during the whole summer period.

With that in mind, my strong desire is to have the detailed demo ready somewhere at the end of the Summer! That is NOT a promise, but if everything progress as I would like it is a highly possible time of release.

The demo will of course provide more than just a single hour of gameplay or something and it is going to be quite complex (as the quest lines and maps already are).

Keep tuned for more news ;)


niedziela, 10 kwietnia 2016

Just an update.

Hello guys,

I m just writing to tell you that the project is progressing.

Unfortunately, I've lost contact with lukenukeas AGAIn since the beginning of April, so last week I've been stuck exclusively with writing some new events, no bigger graphic nad system tweaks...

I've luckily managed to add three new quests, which I consider quite important ones:)

Take care and as always keep tuned :)