niedziela, 17 lipca 2016

The faces idea approved.

Hello there.

Just a short news to tell you that I appreciate how many of you decided to paritipate in the voting.

The results ae very close to what I have had in mind. As of now I am considering using custom faces for main characters, while totally skipping faces for random NPCs, who are not taking any part at all in the plot of either main or side stuff. With this option I could probabyly still leave generated faces for NPCs, who at least take part in quests, even if these are not important otherwise.

For now, stay tuned ;)

sobota, 9 lipca 2016

Faces display curiosity and a poll at last.

Hello there guys,

Why working on yet another dialogue lines I started to wonder about one little detail...

Of course RPG Maker MV gives us the opportunity to see quite nicely made faces for standard characters, but still with a number of NPCs exceeding 100 the faces must become repeatable and with time might get a bit dull. Especially if one have already seen these randomly generated faces in other titles...

I decided to take a short pause and reconsider it. Do we actually need faces for NPCs? With that in mind I decided to take a look at few other titles and I have confirmed that some of my colleagues actually gave up on the face sets for random people, leaving themselves with only few custom made faces for the main cast...

With all of that I decided to ask how do you feel about such a solution, because I am getting more and more convinced that NPCs are not really worth the trouble as their faces don't add anything at all (unless each one of them would receive a full faceset with many mimics, but that would greatly exceed the time needed for such trivial matter), they don;t show any emotion or anything...

There are three options to choose from:
1. Leaving only important characters with faces. Of course the faces will be custom made, as there is no other option I am considering for the main cast...
2. Giving every single NPC a rather emotionless face, just to make them have one. It's the solution which I have been implementing so far, but I am getting more and more convinced that it's not worth the fuss...
3. This option is a bit extreme, and it suggests that NPCs are so important to you that you think I should spend a lot of time and resources to try to give all NPCs an actual face and try to add some emotion to it... I honestly hope that's not the case but I want to know your opinion guys, so here is the chance if you really wish to prove me wrong...

I know that I can count on you guys when it comes to polls so please, vote and choose whatever suits you best ;)

Stay tuned for more news and take care ;)

piątek, 1 lipca 2016

Getting ambitious!

Hello there guys ;)

I just wanted to boast a little bit about how my predctions happened to be on mark.

I strongly suspected that June will give me more time to work on the game and it turned out that I have spent most of my free time on the 'Civilization'! I haven't had such a solid month for a long time :)

With that said, July and August are supposed to be the most loose and easy months at my regular work in every year schedule, so I have big hopes for the next 8 or 9 weeks!

Hopefuly, I will be able to have some good news about the actual content - and not only about how hard I am working :P - during this period ;)

Keep tuned, and thank you very much for your constant support :)

poniedziałek, 20 czerwca 2016

Long live June!

Hello guys!

I am in a very cheerful mode, because last two weeks I was finally able to work at my favourite pace. For the first time since March (if I remember well) I was able to spend 90% of my free time at 'Civilization'.

As a result I was able to finally complete the Ability Quests, which are going to be vital for the game mechanics.
I have also progressed quite much with the Main Story line.
Haven't tested it yet, but I believe the things I have implemented should be quite close to what I wanted to achieve story-wise.
I have also written first two H-Scenes, although I will have to wait for lukenukeas' free time to iplement these graphic-wise as well.

With all that said, I am very happy that we have June now, and a prospect of July and August seems no less bright ;)

Keep tuned guys :)

niedziela, 12 czerwca 2016

A regular but optimistic update.

Hello guys.

As my previous posts were somehow revealing my plans, today's post shouldn't come as a big surprise.

With the beginning of June my real-life job gives me more and more spare time. Therefore last week I have spent quite focused on the 'Civilization'. It was my best spell at the project since I became really busy in April-May period ;), so I would say it's some awesome news (for me at least :P).

As usually: Nothing flashy or too fancy was created, but writing new events is going well, and I am happy with that :)

Also, I got in touch with lukenukeas and he seemed determined to restart his work on the project in the upcoming weeks as well. I really hope to see more of him in the coming days and weeks ;)

Anyhow, we are back on the right tracks, so keep tuned guys ;)

środa, 25 maja 2016

Just another update and a minor (hopefully) trouble

Hi guys,

Been a while.
As I have assumed, my work in April and May wasn't great and honestly - although I am doing some progress every single week - I am not satisfied with my pace. Luckily, as I have already mentioned two months ago my time which I can dedicate to the project should increase with every week starting June and during July and August it should reach it's peak, as I will have much more free time from my every day job :)

Now, there are some bad news, or perhaps more of my worries... During last months I struggle to get in touch with lukenukeas. It's enough to say that I have last 'seen' him a month ago, and his few-weeks-long sudden dissapearances make me quite unsure about my schedule here... Of course I have my strong believes that he will soon be online more frequently and we will both resume the work on more graphical and technical stuff (I basically must put on hold system stuff, as I prefer someone with more skills than myself to take care of bars and such things, so I need to consult these regulary while implementing). But just in case lukenukeas won't be able to return for much longer:

IF ANYONE WITH GRAPHICS SKILLS IS INTERESTED IN JOINING THE PROJECT PLEASE, PM ME.
This would make my work here MUCh more consistant and it would make things faster even if I am busy with my work.

Nevertheless, keep tuned guys :) And in a bit slower times like this I hope you can look forward to the hard-working summer with me :)

piątek, 6 maja 2016

The Spring Time.

Hi there guys,

As I have written almost 3 weeks ago: the time went really fast for me in April due to my real life job and other stuff. But there is also some happy news: First week of May brought some fresh air and I was able to finally work at my usual pace! So writing events is progressing smoothly again :) I am not sure if this month will allow me to keep it for long, but for now I am really happy and quite focused on the project :)

Also, there are still no 'flashy' news, as there was no actual progress with graphics. Lukenukeas took his time setting his new PC, so we didn't have much time to contact each other, and he had even less for doing some work for 'Civilization'. Luckily, with his new machine he should be in his top form soon, so I really can't wait to see him back on the project with me ;)

For now:
Take care, and keep tuned guys ;)